Electromagnetic Turtle
LIGHT 4

Electromagnetic Turtle

  • ATK:
  • 0

  • DEF:
  • 1800

  • View:
  • 5599




During your opponent's Battle Phase (Quick Effect): You can banish this card from your GY; end the Battle Phase. You can only use this effect of "Electromagnetic Turtle" once per Duel.




 
 
AI Power Analysis
Board breaker / Going-secondConfidence: MediumEvaluated Oct 9, 2026
55± 6/ 100
Power Score
Intrinsic 56
Deck 54

Electromagnetic Turtle — Power Evaluation

Final Score: 55 ± 6 · Confidence: Medium

  • Intrinsic: 56 · Deck: 54 · Meta: provisional
  • Primary role: Board breaker / Going-second · Secondary: Recovery/Recursion

Why it scores here

Electromagnetic Turtle is a graveyard-activated Quick Effect that ends the opponent's Battle Phase once per Duel, so its value is a single defensive stop that only works after the card is already in the graveyard. The card does not build a board, gain card advantage, or negate anything, so the score sits in the interaction and deckbuilding axes. Its 400-of-400 deck inclusion and 74 archetypes confirm it is a cheap, portable one-copy slot, but that frequency is not treated as proof of strength; the sample also looks anomalous and needs checking. The high ATK-free body and DEF 1800 earn no points on their own.

Axis scores

Axis Score Evidence
Accessibility 55 Live only once it is in the graveyard, which the text does not provide a route for beyond discards or sends; widely run in the sample (verified deck count, observed, but unverified as a route).
Combo & Conversion 20 No combo boards are recorded and the effect does not add bodies or build a board (verified from text; observed absence in combos).
Resource Economy 25 Banishes itself from the graveyard as its cost for a single stop, with no draw, search, or recovery (verified from text).
Effect & Interaction 58 Ends the opponent's Battle Phase at instant speed, a strong stop against attack-based turns but limited to one use per Duel (verified from text, inferred strength).
Material Utility 45 A Level 4 LIGHT Machine that can be used as a generic material, but the text gives no material-specific value and the body is 1800 DEF (verified from stats, inferred use).
Resilience & Flexibility 45 Its one-shot graveyard effect can be answered by the opponent in response and is unusable once spent (verified from text, inferred).
Deck-Building Efficiency 85 A single-copy slot with no garnet, brick, or self-lock restriction, and 394 of 400 sampled decks run exactly one copy (observed, verified copy distribution).

Calculation

Weight profile: Board breaker / Going-second profile, primary role only (no secondary blend applied). Intrinsic ≈ 56, Deck ≈ 54, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Cheap single-copy slot that is run widely across many archetypes
  • Instant-speed Battle Phase stop that punishes attack-based turns
  • Level 4 LIGHT Machine body that can still serve as generic material after use

Weaknesses

  • Only works from the graveyard, so it is dead in hand or on the field until sent there
  • Once per Duel, so it is a single answer rather than a repeatable interaction
  • Adds no board, card advantage, or combo value on its own

Counters / choke points

  • Opponents who do not enter the Battle Phase or who attack in Main Phase 1 give the effect no window to act
  • Removing the card from the graveyard before the Battle Phase, where the rules allow it, denies the cost

Best use

Battle Phase stopper / one-shot graveyard interaction. Decks: Cyber Dragon, Lightsworn, Dark Magician, Cyberdark, Galaxy Photon, Diabellstar. Suggested copies: 1.

Evidence & gaps

  • Verified: Quick Effect, once per Duel: banish from GY to end the opponent's Battle Phase; Level 4 LIGHT Machine Effect Monster, DEF 1800, ATK 0; Legal in TCG, OCG and MasterDuel; Copy distribution: 394 of 400 decks run 1 copy, 6 run 2
  • Observed: Present in all 400 sampled decks across 74 archetypes, with 86.5% in gameplay type 7; Top partners include Called by the Grave (64.2%) and Harpie's Feather Duster (63.5%); No combo boards recorded for this card
  • Inferred: Primary role is a Battle Phase stopper, so the Board breaker / Going-second profile applies; Real accessibility depends on the card reaching the graveyard, which the evidence does not quantify; Strength is situational and limited to one use per Duel
  • Data gaps: no combos supplied, so combo conversion and starter/material shares are text-only inference no guides supplied deck data shows the card in all 400 of 400 sampled decks, which looks anomalous and may reflect a sampling artifact; treated as weak signal usage statistics lists one archetype (Spellbook, 100% inclusion) that does not match the deck archetypes, so the sample is likely very small no banlist token; assumed 3 copies (unlimited) no rulings supplied for the Battle Phase timing interaction











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